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3DS MAX 2017 – Autodesk – BAME

3DS MAX 2017

3dsmax2017

3DS MAX versione 2017 non è stato ancora ufficialmente rilasciato, sul web però si trovano numerose anticipazioni.

Tra le novità segnalate troviamo:

  • Create more precise textures using the new Dual Quaternion skin modifier, which lets you paint the amount of influence skinning will have on a surface, so you can use it where you need it, and taper off to linear skin weighting where you don’t.
    Simulate real-life camera settings, such as Shutter Speed, Aperture, Depth of Field, and Exposureusing the new Physical Camera co-developed with Chaos Group, the makers of V-Ray, creating more photo-realistic images and animations more easily with enhanced controls and additional in-viewport feedback.
  • Create complex topology with more consistent appearances in less time using the crease modelling workflows in CreaseSet modifier and Crease Explorer. Using FBX® asset exchange technology, they allow for easier transfer of models to and from certain other packages that support OpenSubdiv.
  • Extend 3ds Max® with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Max Creation Graph, a new node-based tool creation environment, lets you create new node types by saving graphs called compounds, or choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. New tools can be packaged and shared with other users.
  • Represent subdivision surfaces in 3ds Max using the OpenSubdiv libraries open-sourced by Pixar.Experience faster in-viewport performance for meshes with high subdivision levels with libraries that incorporate technology from Microsoft Research, and are designed to help take advantage of both parallel CPU and GPU architectures.
  • Collaborate easier across teams and throughout the production pipeline with new support for non-destructive animation workflows in XRef, and improved stability. Externally reference objects to your scene, and animate them or edit material on the XRef object in the source file, without having to merge the objects into the scene. Changes made in the source file will be inherited in your local scene. Publish and organise animatable parameters on your desired node, making it easier for other users to externally reference content to populate their scenes.
  • Create complex topology with more consistent appearances in less time using the crease modelling workflows in CreaseSet modifier and Crease Explorer. Using FBX® asset exchange technology, they allow for easier transfer of models to and from certain other packages that support OpenSubdiv.
  • Experience improved speed and quality while you edit or pose models with OpenSubdiv features, including support for adaptive subdivision in the viewports, and at render time.
  • Represent subdivision surfaces in 3ds Max using the OpenSubdiv libraries open-sourced by Pixar.Experience faster in-viewport performance for meshes with high subdivision levels with libraries that incorporate technology from Microsoft Research, and are designed to help take advantage of both parallel CPU and GPU architectures.
  • Reduce undesirable deformation artifacts more easily using Dual Quaternion Skinning. This new method of smooth skinning is built specifically to avoid “bow tie” or “candy wrapper” effects, most common in a character’s shoulders or wrists, where the mesh loses volume when deformers are twisted or pivoted.
  • Help reduce rendering time and costs by rendering projects online in the cloud. Autodesk® A360 Rendering Support helps you create impressive high-resolution images without having to tie up the desktop, or requiring specialised rendering hardware. Available to customers on Maintenance and Desktop Subscription, A360 also helps you create and share solar study renderings, interactive panoramas, illuminance simulations, and re-render images from previously uploaded files.
  • Accelerate the scene creation process with new on-demand templates that provide standardised start-up configurations. Easily import, export, and share templates across teams, and create or modify existing ones to tailor them to your workflow.

vray 3.3 – rendering fotorealistici

V-Ray_logoVray 3.3

ChaosGroup ha ufficialmente rilasciato la versione 3.3 di VRay per Autodesk 3ds Max.

La nuova versione, scaricabile gratuitamente dai possessori di una licenza 3.x del motore di rendering, oltre a risolvere alcuni bug minori sopravvissuti alle precedenti release, introduce diverse nuove features.

Novità in cui spicca il sensibile abbattimento dei tempi di rendering, valutabile nell’ordine del 20-50%, grazie ad un’ulteriore ottimizzazione degli algoritmi di calcolo, sempre meno dipendenti dai settaggi di luci e materiali proprietari.

Un risultato incredibile, se si pensa ai progressi sviluppati con le precedenti service pack di V-Ray.

A seguire, l’elenco delle note ufficiali, riportate dal sito ufficiale di V-Ray.

Chaos Group has released service pack 3 for VRay for 3DS Max, bringing a long list of new features and improvements: 

  • Render most scenes up to 20-50% faster with VRay 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)

  • Better sampling of dark areas and faster sampling of overbright areas
  • More consistent noise detection
  • Final image quality is less dependent on materials and lights settings
  • Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  • Works in bucket and progressive rendering modes

Other new VRay 3.3 for 3ds Max features include:​

New Global Defaults

  • Variance-based adaptive sampler enabled by default
  • Automatic sampling of lights and materials – removing the need to set subdivisions manually

Ray Traced Rounded Corners

  • Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  • Advanced edge detection with support for concave and convex surfaces simultaneously
  • Works with separate objects, VRayProxy objects, displaced objects etc.

New Sky Model and Aerial Perspective

  • Hosek sky model to simulate more natural looking skies
  • Ground color option for VRay Sun and VRay Sky
  • Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping

  • Fast seamless textures without UVs
  • Control over edge blending and texture parameters, including randomization
  • Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans

  • Supports cutaways using any arbitrary mesh

Stochastic Flakes

  • Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features​

Global Illumination

  • More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  • Distributed light cache for faster calculations with distributed rendering

GPU Rendering

  • More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
  • Proxy objects with hair and particles
  • VRayFur and VRayPlane objects
  • Light include/exclude lists

Progressive Sampler

  • Dynamic noise threshold leads to more uniform noise distribution
  • Improved sub-pixel filtering
  • Improved CPU utilization

Volume Rendering

  • Faster volume rendering with probabilistic sampling

Geometry

  • Faster rendering of proxy objects and instances
  • Faster rendering with Forest Pack Pro

V-Ray Frame Buffer

  • Compare V-Ray settings
  • Load color corrections
  • Save LUT files

Pagine

Portfolio Rendering

PORTFOLIO RENDERING

Lo studio offre un servizio professionale di creazione Rendering 3D di interni ed esterni in HQ.

Gestiamo tutto il processo creativo: dalla progettazione e ricostruzione 3D di ambienti e scene. Dalla loro visualizzazione realistica tridimensionale con luci, ombre e materiali per raggiungere un alto livello di realismo.

Realizziamo Rendering Fotorealistici di INTERNI ed ESTERNI di altissima qualità e realismo in alta definizione HD.

I servizi che offriamo sono:

  • MODELLAZIONE: Si procede alla ricostruzione dei modelli tridimensionali degli ambienti e delle forniture tramite ArchiCAD o AutoCAD.
  • MAPPATURA: si procede poi alla mappatura dei materiali sulla base delle indicazioni ricevute.
  • RENDERING: Otteniamo con 3D Studio Max e VRAY oppure CORONA un’immagine fotorealistica di qualità e realismo elevata in HD.
  • POST PRODUZIONE: L’immagine viene processata all’interno di Photoshop allo scopo di ottimizzarne ulteriormente la resa e di renderla comunicativamente perfetta per gli scopi. Se richiesto si può procedere anche al foto inserimento nel contesto reale.